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A lesson in positive language

UI design textbooks are filled with rules of thumb about how to do or not do various things. I often find myself arguing for these rules to be obeyed in our application, but my arguments fall on deaf ears far too often.

Maybe if more people could experience more examples of what happens when these rules aren't followed, they might do a better job of keeping confusing language out of the product.

Take, for example, one such rule that suggests that you always use "positive language", meaning that you phrase prompts, options, and actions so that they discuss a noun or verb, and that you should avoid discussing the-opposite-of-something as a noun or verb (Such as a setting indicating "Disable Autoplay Enabled").

Sigh.

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